A downloadable game for Windows

About the Game :

Embark on a crazy playable game of three to eight players, and get ready to each play a rebellious and completely overexcited sloth wanting at all costs to trade his boring way of life for thrills ! Your goal ? You fight to stay in possession as long as possible of an energy drink, allowing any sloth drinking it completely overexcited and fast as lightning !


About the Gameplay :

This game is intended to be a multiplayer playable online thanks to the creation of an hosting server with one of the members wishing to play. The game focuses on creating a simple, fun and accessible concept, which is therefore very similar to the concept of party games. The objective in this game is to be the first to collect the object placed in the center of the arena. Once it has been collected, two separate objectives appear, one for the player who has collected the object, another one for players who have not collected it. Concerning the player who has collected the object, he will have the objective of remaining in possession of the object as long as possible to score as many points as possible, without having it stolen by the other players by running and avoiding them. However, for the players who have not succeeded in recovering the object in question, they will have to hit the player possessing it, in order to drop the object and collect it. Once the object has been collected by another player, the gameplay loop starts again and so on. The game ends after 3 minutes and the player with the most points win the game.


About the Realisation :

TurboSloth is a game that I was able to develop during my third year of study within a team of 5 then 3 people. During the realization of the game and the project, I was in particular in charge of the Game Design part of the game, in particular the Level Design as well as all the gameplay and features part. I was also able to participate in the production of the Programming a few times as well as helping with everything related to the Interface.


Notes :

Note that the game is not yet finished and is still in development at this time and therefore not optimally playable.


Credits :

3D Modeling & Animation : DEJEAN Antoine
Game Design : CADORET Titouan
UI & UX Design : CADORET Titouan
Programmation & Integration : GAUDICHON Erwan



Download

Download
TurboSloth.zip 369 MB

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